I have continued to use the polycount forums to gain other perspectives and fresh eyes on how the character is developing. It was expressed to me that the fundamental structure of the facial features were still a bit off, because the character is near enough to human anatomy, that veering to much from human skull would look off. I made sure to evaluate whether these points were valid or just personal opinions. But I did agree on all counts that they needed adjusting to improve believability.Some of the points I rectified, the character didn’t have distinguishable eyelids, his cheekbones were too low, no discernible chin and his ear area was also addressed to show more detail. I used reference for all these areas from human skulls to lizard anatomy.
There was also a number of comments about the facial features not having enough wear and tear on them, E.G in the way of wrinkles and a look of battle weariness The character has developed its own story, I envisioned this alien to be a battle weary warrior that has seen enough of battle, and has become a nomad wondering from place to place, robed to hide the worn battle armour underneath and seeking a more peaceful existence. I wanted to show that this character has a calm demeanour but that was not always the case. This story developed a life of its own over time sculpting.This creates a more believable character, placing that character in a context to inform the viewer what drives this character, and where he comes from.
I posed the character to look more natural, looking straight on models can be a bit lifeless, placing them in a pose can help you understand the characteristics and express their demeanour.



























